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A long lull in the mystical energies of the universe has subsided, and magic has returned to the world. Elves, dwarfs, orks and trolls have thrown off their human guises and assumed their true forms. Many experts claim that Earth has gone through several such incarnations of waxing and waning magic. Creatures in the wild have changed as well, transforming into beasts of myth and legend.

Прохождение Shadowrun Returns ► Тактическая РПГ в мире киберпанк ◄#1► Начало игры

The many traditions of magic have come back to life, and shamans and mages have carved out a place for themselves in the new world. Many aspects of the Awakening remain mysteries, but society fights on to assimilate the ways of magic into a world dominated by technology. The decades that followed the Awakening were years of panic and turmoil, as the Four Horsemen of the Apocalypse seemed to race across the Earth.

Cultures that had never lost touch with their mystical pasts began to use magic against the great nations that had long oppressed them.

The vast global telecommunications network collapsed under an assault by a mysterious computer virus. Dragons soared into the skies. Clashes between newly Awakened races and the rest of humanity became common.

All central authority crumbled, and the world began to spiral into the abyss. But man and his kin are hardy creatures. Out of the devastation and chaos, a fragile new social order slowly emerged. Advanced simulated sensory technology simsense helped eradicate the last vestiges of the computer virus and replaced the old telecommunications network with the new virtual-reality world of the Matrix. Amerindians, elves, orks and dwarfs formed new nations.

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While environmental degradation and pollution have made many areas uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magics to heal the Earth. Vast metropolitan sprawls known as metroplexes cover the landscape; these urban jungles have swallowed whole regions.

Police departments unable to contain crime waves and civil unrest have been privatized or their work contracted out to corporations. Megacorporations, a law unto themselves, have become the new superpowers. The entire planet speaks their language.

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The Nuyen has become the global monetary standard. The megacorps play a deadly game, paying pawns in the shadows to help them get an edge on the competition—legally or otherwise. Meanwhile, executives and wage slaves hole up in their corporate enclaves, safe behind layers of security and indoctrination. Outside the walls of these arcologies and gated communities, whole stretches of the sprawls have become ungovernable.

Gangs rule the streets; the forgotten masses suffer, lacking even a System Identification Number SIN to give them any rights.

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These outcasts, dissidents and rebels live off the dregs of society, squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many band together, some for survival and some to wield their own twisted forms of power. Just as the second half of the 20th century saw enormous technological advances, so has the 21st century continued to make technological leaps beyond what was thought possible.

The greatest advances of this century have been made in the computer sciences and metahuman-computer interconnectivity. These advances are best represented by the Matrix, a globe-spanning virtual society of users and computer systems.

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The difficulty of metahuman survival in the harsh 21st century has led to the development of new forms of technology that make it possible for metahumanity to perform the many complex jobs required in this modern age.Each game has a separate set of available tracks. These tracks tend to have a classically cyberpunk feel. Tracks will often be named in clusters. However, you are free to mix and match them if you prefer. It can be tedious to continually re-launch the game to experiment with different tracks.

Fortunately, creators have made standalone content packs that you can use to quickly and easily play different tracks and decide which ones work best for your scenes. As of this writing, there does not seem to be an equivalent program for Dragonfall Director's Cut. Most of the time, you will select music via the properties on a camera region.

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The engine will automatically manage transitioning between default and combat music. You will almost always want "Loop Default Music" checked. You can also play music via the Gameplay trigger "Play Music". This will override any music currently playing from the camera region or another trigger. You can use "Stop Music" to stop this track and return to the default music.

A few tracks are hard-coded in the engine to play on specific screens. You can use them in other situations as well, but cannot stop them from being played. The following are all used in Hong Kong. There are a few potential issues to be aware of while working with music.

All of the following have been observed with Shadowrun Hong Kong, some may apply to earlier versions as well. If a camera region's music field is set to "None", the current music will continue playing. You can use this to maintain the same default music across multiple regions, or to continue playing default music even after combat starts.

Music may cut out entirely if you start playing inside a conversation and stop playing in a standard trigger. Try to balance your start and stop so they both take place in the same conversation or both happen outside of conversation. If triggered music is currently playing, it will not transition to a new track even if you switch camera regions or enter combat.

If you start and stop music via a trigger, the default music will resume playing, but the engine will no longer automatically transition to combat music.Created almost 25 years ago, Shadowrun remains one of the most original and cherished role-playing settings.

According to the Mayan Calendar and lots of tabloidsthe world will end on December 21, Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them.

As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.

And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners — disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Last Edited: 27 Jul am. Here's how it works: According to the Mayan Calendar and lots of tabloidsthe world will end on December 21, Welcome to the world of Shadowrun, where man meets magic and machine.

More Wiki Sections. Was this guide helpful? YES NO. In This Wiki Guide. Developer Harebrained Schemes. Publisher Harebrained Schemes. Release Date July 25, Platforms iPhone, PC, Android. Table of Contents.Shadowrun's back. Ok, sure, it's not what all the Shadowrun diehards were looking for, and it's not exactly the kind of thing that comes to mind when you think of pen and paper RPG licenses. But Shadowrun is out to change the way you play team-based first-person shooters.

Remember when being able to see through walls and jump extraordinary heights were cheating?

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No longer. The rules have changed, and you're starting from scratch. Shadowrun isn't an expansive game, but it's as deep as the ocean for the online FPS junkies willing to put the time in.

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Teamwork, smart managing of resources, and a whole lot of practice are your greatest assets. To make your life easier, we've got all the basic info you need in an easy to digest form.

Official Shadowrun Wiki

Please help improve this wiki if you can, and remove this notice if appropriate. Shadowrun Wiki Guide Table of Contents. Last Edited: 29 Mar pm. Contributor Assistance [ edit ] If you're unfamiliar with editing our wikis, this simple How-to Wiki guide shows you how to get started.

If you are unsure about something, do not hesitate to ask the staff or flag the page you are having trouble with please don't forget to tell us about the problem or reason. More Wiki Sections. Was this guide helpful? YES NO.

shadowrun wiki

In This Wiki Guide. Rated "M". Release Date May 29, Table of Contents.Shadowrun is an action role-playing game for the Sega Genesisreleased in in North America only. The game is the second video game adapted from Shadowrunand has a more open ended style of gameplay than its Super NES counterpart, Shadowrun by Beam Software. Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in third person perspective during both exploration and combat.

Battles are real timeand although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to other areas is accomplished primarily by taxialthough various restrictions and other modes of travel also exist, such as requiring a visa or bypassing the visa check with the use of a helicopter. As in most role-playing video gamesthe characters' skills and attributes can be improved.

However, Shadowrun uses a unique "Karma" system, which allows full character customization. Karma, roughly equivalent to experienceis earned for successfully completing a run, killing enough enemies, or advancing the game's plot.

Karma is then spent on specific stats as determined by the player. To earn money and Karma, the player must participate in shadowruns, illegal jobs provided by pseudo-anonymous contractors who are, within the legal boundaries of their work, referred to simply as Mr. Johnsons usually are corporate liaisons who want their bosses' dirty work done without compromising them. All Mr.

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Johnsons work in backroom booths in different clubs and bars through the city. Each mission will vary on the specifics to meet the requirements and location such as Megacorp headquarters or even the LoneStar's main building.

Different Mr. Johnsons have varying levels of difficulty and pay for their jobs, which can be influenced by the player's negotiation statistic. Note: In this game, the term "Mr. Johnson" is used where the word "fixer" would be used in the tabletop game. In the tabletop game, the player would know the handle of his fixer but the actual client would remain anonymous, hence "Mr. At the start of the game, the player can choose for Joshua to be either a samurai, a decker, or a gator shaman.

These only determine Joshua's beginning statistics and equipment; samurai begin focused on combat, deckers on use of the Matrix and electronics, and shamans on the use of magic. Over the course of the game, the player may choose to continue to focus on one particular skill or set of skills or branch out into other areas; however, only characters who choose to start as a shaman and allied mages can use magic and getting too many " cyberware " implants will reduce its effectiveness.

To help the player make things easier during hard shadowruns, Joshua can also recruit other characters to help him in his shadowruns. These are called shadowrunners, and can also be customized as Joshua can. The price of hiring a shadowrunner depends on the duration of the contract, as well as the runner's attitude toward the player.

Shadowrunners can be hired for a single run or for a lifetime for ten times the price. The player can only directly control one character at a time; other characters including Joshua are controlled by the computer's AI.And I love each and every one of your bitter, thrice damned souls.

Shadowrun: Hong Kong

Byrne, Street Samurai. A city of contrasts, Denver shows many faces to visitors. The Mile High City is home to gangsters and thieves, grifters and spirits, politics and passion plays. The home of the Nexus, the Matrix's hidden heart, Denver also plays host to six political factions each with their own plans, dreams, and machinations. A part of the Old West, it never wallows in cowboy cliche. A part of the future with many skyrakers and corporate 'plexes, it holds to its past as well in the quaint downtown shops and parks dotting the city.

A part of the mountains, and yet, willing to embrace urban living. Denver is a different face to one and all, a place where the shadows are deep with mystery and intrigue. This fractured city gives ample opportunity for shadowrunners to delve into a myriad of possible story lines, from political intrigue to mob wars to deals with dragons. The game also branches out into North America and the world, with narrative storytelling, player interaction and helpful staff.

Riggers, Deckers, Adepts, Shaman, Magi and Samurai, the denizens of the city of Denver exist between the cracks of society. From corporations who dominate the economics to warring nations who squabble for influence, to gangs who run the warrens, the depth of the city is matched only by its width. Denver's a city with bigger than normal cracks, and even bigger personalities to fill them. The resources available to the playerbase of Denver are vast.

From full theme files to a near-complete listing of items and equipment, cyber, bio and nanoware to a full spell list of every approved spell.

Shadowrun: Dragonfall

From vehicles to elemental summoning gear, from house rules to basic combat flow charts, you can find a lot of good information in the. INFO files listed here. The runners of Denver are constantly moving, on the go. Wither rescuing an executives daughter to slaughtering evil cults to breaking and entering fro fun and profit, they are never idle.

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Below you will find a listing of recent adventures undertaken by the people of Denver. This wiki is open only to the members of the the Mux. Contact staff in the game for access.

Share on. Edit History Tags Source. Shadowrun: Denver Complicated Shadows. Create account or Sign in. Characters NPC's Teams. Corproations Gangs North American Nations. Log:Uncrossing Part 1 15 Apr For the similarly named mission, see Dragonfall. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

Dragonfall was originally released as a downloadable expansion for the original Shadowrun Returnsand has since been retooled and expanded into a separate release the Director's Cutwith improvements made to the game's original combat engine and interface, as well as the addition of several bonus missions and new music tracks. Inmagic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside.

It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall. Unchecked advances in technology have blurred the line between man and machine.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…. Sign In. From Shadowrun Wiki. Jump to: navigationsearch. Category : Shadowrun games.

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Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. This page was last edited on 30 Juneat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc.

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